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Adam has connected.
Brian:
|
sorry for the disorganized mess...
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Jannik has connected.
Brian:
|
Alright, now or later? Read as: who's
eaten the appropriate meal for his local time?
|
Jannik:
|
I am currently eating the appropriate
meal for my local time and I can do both times, I don't care
|
Adam:
|
Let's just go now then
|
Brian:
|
Cool. You guys remember where we were?
|
Brian:
|
I lost the campaign save from last
time, so any changes you made aren't here no more
|
Adam:
|
We jumped out the window and were
following the guy to the other orcs
|
Brian:
|
except that he managed to be the one
who got caught, and is now distracting the guards as you escaped
|
Adam:
|
Distracting the guards doesn't
accomplish anything though
|
Adam:
|
But I guess he's a stupid orc so he
doesn' t know any better
|
Brian:
|
Well, he already failed his sneak
check, and I don't want to keep you guys in this building for
three sessions.
|
Brian:
|
They already made the room: the movie
|
Adam:
|
He doesn't need to sneak, though
|
Brian:
|
He doesn't live on the roof of the
building where the cops are having a standoff with foreign
criminals
|
Adam:
|
I guess we wander out of town and head
vaguely east
|
Jannik:
|
I wouldn't know so I'll follow you and
hope you have a plan
|
Adam:
|
Well, he pointed east and said "go to
the lake"
|
Brian:
|
Fair enough; you aren't in the most
well-led situation. Do you do anything particular to try and track
down this lake, and how many rations do you have?
|
Brian:
|
Alright, this is gonna be an
adventure. Let's do int checks to decern where the lake is by some
intuition.
|
* Jannik würfelt: 1d20+3 => 4 + 3 = 7
* Adam rolls: 1d20 => 14
Brian:
|
Neither of you get any good clues.
Wherever this lake is, it's a pretty long way off...
|
Adam:
|
I'm going to look for man-made
markings on trees
|
Adam:
|
maybe some warning posters
|
Adam:
|
some "do not go to the magic lake"
posters
|
Brian:
|
see, looking for markings wouldn't be
meta...
|
Adam:
|
Or we could get lost in the woods for
a few days
|
Adam:
|
I think looking for a blazed trail is
perfectly reasonable
|
Brian:
|
That's fair. You do see some warning
markings saying you are starting to leave the area protected by
the scouts.
|
Brian:
|
Two days pass as you travel. Roll
Wis+Disc checks
|
Jannik:
|
drains went away?
|
Brian:
|
Drains from prayers, yes
|
* Jannik würfelt: 1d20+5 => 15 + 5 = 20
Brian:
|
You hear a rustling in the trees to
your north.
|
Adam:
|
Can we roll to hunt/forage during
these days?
|
Brian:
|
sure. Let's do int+wis to forage, and
dex to hunt
|
Jannik:
|
I'll do foraging then
|
Jannik:
|
with my recent injuries
|
* Adam rolls: 1d20 => 18
* Jannik würfelt: 1d20+5 => 6 + 5 = 11
Adam:
|
Int and Wis are the god stats in this
game
|
Brian:
|
for skills maybe. Not so much in
combat unless you're a mage
|
Adam:
|
we lose combat anyway
|
Adam:
|
I think those orc scouts had 18 tog,
dex, and str
|
Brian:
|
First off, 28, +10 from D&D terms.
Secondly, they didn't have very good dex. They just had numbers to
ensure lots of hits.
|
Brian:
|
Either way, you have 2 more days of
food as a result of your hunt. Aaron gathers enough fruits for
variety, and none were poison, but not enough to really go on.
|
Adam:
|
You were saying something about a
rustling in the bushes?
|
|
Aaron:
|
Quiet, I hear something to the north.
|
|
Aaron:
|
Something seems to be in the trees ...
Maybe it's our orc "friend"?
|
Adam:
|
I'm gonna look around to the north
|
Brian:
|
Do you head up there, or just look?
|
Adam:
|
I'm gonna look before I leap
|
Brian:
|
cool, roll god stat 2 + disc
|
* Adam rolls: 1d20+2 => 10 + 2 = 12
Brian:
|
you don't see anything.
|
Brian:
|
Doing anything else, or just waiting?
|
Adam:
|
I'll move in for a closer look
|
Jannik:
|
I'll stay in a somewhat safe distance
but follow
|
Brian:
|
both of you roll again
|
* Jannik würfelt: 1d20+5 => 5 + 5 = 10
* Adam rolls: 1d20+2 => 8 + 2 = 10
Brian:
|
alright, that's enough to see the
owlbear in the forrest. If you don't think your tokens are
accurate, speak now.
|
Jannik:
|
received an invalid image
|
Brian:
|
glorious. The animal does seem to be
stalking you, but it isn't attacking yet.
|
Jannik:
|
I see question marks
|
Brian:
|
give it a little time to populate, if
not we can go back
|
Jannik:
|
nope, but it's alright
|
Brian:
|
Cool, question mark monster has 3
init, so I assume you both beat it.
|
Adam:
|
these woods are teeming with owlbears
|
Brian:
|
yeah, there's been three encounters in
25 years.
|
Brian:
|
IM SORRY MY REGIONS HAVE THEMED
ENCOUNTER TABLES!
|
Adam:
|
I'M NOT COMPLAINING
|
Jannik:
|
Why don't we meet sea creatures in the
woods smh
|
Jannik:
|
worst DM I ever met
|
Adam:
|
too much consistency
|
Adam:
|
literally unplayable
|
Brian:
|
You laugh, but one time we fought a
mummy that had a boat on it's corpse
|
Jannik:
|
how does that even work
|
Brian:
|
Fold-up magic boats were a thing in 3rd
|
Brian:
|
and random treasure tables are odd
|
Adam:
|
it was for sailing into the afterlife
|
Jannik:
|
I assume I go first?
|
Brian:
|
So why does Cerim have 15 init?
|
Jannik:
|
I think he meshes both pools together
still
|
Adam:
|
I'm still fixing my token
|
Brian:
|
kk. Do you know if Aaron goes first
though?
|
Jannik:
|
I'm at 8, so I'd assume so
|
Brian:
|
Then Jannik can get started while you
fix yer shit
|
Jannik:
|
can I hold a whole turn or only a
single action?
|
Brian:
|
Only a single action, and you have to
know what you are readying
|
Jannik:
|
and will attack the owlbear, if it
approaches one of us, I'm in range of it, and it shows intent to
attack
|
Jannik:
|
and I will motion to Cerim to wait for
it to move and not attack preemptively
|
Adam:
|
I will use my shield
|
Adam:
|
and do nothing else
|
Brian:
|
The owlbear stands there and does
nothing.
|
Jannik:
|
can I do any sort of perception or
insight check to see what it's up to?
|
Brian:
|
Do an empathy check
|
* Jannik würfelt: 1d20 => 6
Brian:
|
not enough to tell
|
Jannik:
|
how much init did that cost
|
|
Aaron:
|
I don't know if it will attack us, I
think we should just avoid it, Cerim. Follow me.
|
|
Cerim Potter:
|
Agreed.
|
Jannik:
|
in which direction were we going?
|
Cerim Potter: (( weast ))
Jannik:
|
and ready same action
|
Cerim Potter: (( turn ))
Brian:
|
Some unknown actor takes a turn, and
shoots an arrow at the owlbear
|
* Brian rolls: 1d20+3 => 9 + 3 = 12
* Brian rolls: 1d20+2 => 3 + 2 = 5
Brian:
|
hitting, but the arrow becomes lodged
in the matts of feathers.
|
Brian:
|
The owlbear lets out a cry, and
charges you. You may use your readied action, Aaron
|
Cerim Potter: (( Thank, mr skeltal. ))
Jannik:
|
then I can't attack
|
Brian:
|
I'll let it slide if you want, but I
won't stop you if you want to be RAW
|
Brian:
|
also, at 24 your init is split into a
24/2
|
Jannik:
|
idk, let him attack
|
Brian:
|
I'm gonna try a dash
|
* Brian rolls: 1d20-2+6 => 15 - 2 + 6 = 19
Brian:
|
alright, saved a little init
|
* Brian rolls: 1d20-3 => 12 - 3 = 9
Brian:
|
does a 9 hit Cerim?
|
Brian:
|
wait, I can see your HAC
|
Cerim Potter: (( roll a toughness check ))
* Brian rolls: 1d20+4 => 11 + 4 = 15
Cerim Potter: (( coo ))
Brian:
|
thanks for the reminder
|
Jannik:
|
I hope we don't get into trouble for
hunting someone else's game on their property
|
Jannik:
|
this is in range right?
|
Jannik:
|
don't quite see it with the ?
|
Cerim Potter: (( press ctrl + G ))
Jannik:
|
I activate righteous fury
|
* Jannik würfelt: 1d20+11 => 13 + 11 = 24
* Jannik würfelt: 1d20+11 => 16 + 11 = 27
* Jannik würfelt: 1d20+11 => 15 + 11 = 26
Jannik:
|
only the first two
|
Brian:
|
all hits (I put my HAC on the token as
well)
|
* Jannik würfelt: 1d20+5 => 15 + 5 = 20
* Jannik würfelt: 1d20+5 => 18 + 5 = 23
Brian:
|
(Good practices are good, thanks Adam)
|
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 2
Cerim Potter: (( my pleasure ))
* Brian rolls: 1d20-6+2 => 14 - 6 + 2 = 10
* Brian rolls: 1d20-6+2 => 14 - 6 + 2 = 10
|
Aaron:
|
Huh, it was probably already wounded.
|
Brian:
|
not unconcious, but mostly curled up
crying over it's wounds.
|
|
Aaron:
|
We should talk to the hunter or
whoever shot it.
|
|
Aaron:
|
HEY! IS THERE ANYONE OUT THERE?
OWLBEAR HUNTER?
|
Cerim Potter: (( I'm gonna take the arrow out of
the feathers and observe it's craftsmanship ))
* Adam rolls: 1d20 => 10
Jannik:
|
I'll go hide under a tree actually
|
Brian:
|
and both of you roll wis+disc
|
* Jannik würfelt: 1d20+5 => 11 + 5 = 16
* Adam rolls: 1d20+2 => 16 + 2 = 18
Brian:
|
neither of you see or hear anything
|
|
Cerim Potter:
|
Guess he doesn't want to chat.
|
|
Cerim Potter:
|
Shall we carry on?
|
|
Aaron:
|
I'm kind of intrigued to know who is
hunting owlbears around here and maybe they know the way to the
lake?
|
|
Cerim Potter:
|
Could be more scouts from Gorwood.
They may have run off to alert the town to our whereabouts
|
|
Aaron:
|
Hmm, that might be it ...
|
|
Cerim Potter:
|
If they had any intention of helping
us, then they'd make themselves known. Our best bet is to keep
moving and reach the lake before the scouts catch up with us.
|
|
Aaron:
|
Alright, let's do that.
|
Brian:
|
Another day goes by, and you make camp
for the night. Roll disc+wis again
|
* Jannik würfelt: /r 1d20+5 => Ungültiger Ausdruck: /r 1d20+5.
* Adam rolls: 1d20+2 => 12 + 2 = 14
* Jannik würfelt: 1d20+ => 17
Brian:
|
Jannik, you notice while getting some
tinder that some wood is sitting with the wet side down. Someone
else has set up a camp in this area within the last couple hours.
|
|
Aaron:
|
Cerim, did you see this wood? Someone
must've been here not too long ago.
|
|
Cerim Potter:
|
Strange. Perhaps we should search the
area for tracks.
|
Brian:
|
wis+int for each of you
|
* Jannik würfelt: 1d20+5 => 14 + 5 = 19
* Adam rolls: 1d20 => 15
Brian:
|
rolling to see how wet the ground is
right now
|
* Brian rolls: 1d6 => 1
Brian:
|
nope, neither of you see anything.
|
|
Cerim Potter:
|
Drat. Another dead end.
|
|
Aaron:
|
Hmm, can't see anything. Maybe I'm
just tired. Let's sleep for the night.
|
|
Cerim Potter:
|
Yes, maybe a bit of rest will do us
some good.
|
Brian:
|
alright, are you up to anything
special the next morning, or just more walking as usual?
|
Jannik:
|
walking sounds good
|
Brian:
|
After a while, you hear a voice from
behind you...
|
|
Orc:
|
You're going the wrong way.
|
Cerim Potter: (( I'm getting a real cheshire cat
vibe from this guy already ))
|
Cerim Potter:
|
Who are you?
|
|
Neek:
|
Name is Neek.
|
|
Aaron:
|
Why are we going the wrong way? Do you
know where we are headed?
|
|
Neek:
|
I have a good guess.
|
|
Cerim Potter:
|
Let's hear it
|
|
Neek:
|
Daysriver. Only other town we have
here.
|
|
Cerim Potter:
|
River? Does it lead to a lake?
|
|
Neek:
|
I... I have a empty thought about that.
|
|
Neek:
|
Nobody ever scouted that far.
|
|
Cerim Potter:
|
Surely someone has.
|
|
Aaron:
|
Why? Is it a dangerous area?
|
|
Neek:
|
The Gorwood forest is big.
|
|
Neek:
|
If you haven't noticed.
|
|
Cerim Potter:
|
Yes, that much is clear.
|
|
Aaron:
|
Why did you approach us? Just out of
goodwill to show us the way?
|
|
Neek:
|
You tell me what you are here for, and
I'll return the favor.
|
|
Aaron:
|
We are searching for a lake east of
Gorwood, to meet our friend.
|
|
Neek:
|
Where did you get a friend in Gorwood,
elf?
|
|
Aaron:
|
Who said he is from Gorwood?
|
|
Neek:
|
Are from some eastern land?
|
Brian:
|
there should be a you
|
Jannik:
|
ehh is Shavorne east of Gorwood?
|
Brian:
|
no. Gorwood is the easternmost known
land.
|
Jannik:
|
why would he ask if we are from the
east then
|
Jannik:
|
if there's nothing there
|
Brian:
|
he's being sarcastic
|
|
Aaron:
|
You could say so, yes.
|
|
Neek:
|
Ahh, so you're going home to your
buddy to the east of our country.
|
|
Neek:
|
I will assume you know the way then.
|
|
Aaron:
|
Sure. So what are you doing here?
|
|
Neek:
|
Picking flowers.
|
|
Aaron:
|
Lovely.
|
|
Neek:
|
Any news from your homeland, or should
I be off?
|
|
Cerim Potter:
|
I think we're wasting our time here.
|
Cerim Potter: (( Aaron ))
|
Aaron:
|
You're right, let's just go.
|
Brian:
|
Neek doesn't react as you leave.
|
Brian:
|
This would be a good time to roll for
more hunting/foraging btw
|
* Adam rolls: 1d20+1 => 4 + 1 = 5
* Jannik würfelt: 1d20+5 => 1 + 5 = 6
* Jannik würfelt: 1d6-1 => 4 - 1 = 3
Jannik:
|
good thing we have rations
|
Brian:
|
at 4, at least you still didn't eat
something poisonous
|
Brian:
|
Later that day though, you stumble on
a stream, flowing to the north-east
|
Jannik:
|
so the lake is probably at one end of
the stream
|
|
Cerim Potter:
|
Finally. Something we can work with
|
|
Aaron:
|
Do you think the lake is at the top or
foot of the stream?
|
|
Aaron:
|
Or do we want to let a coin decide
where to head first?
|
|
Cerim Potter:
|
I imagine the water is flowing into
the lake. That's why there's a lake.
|
|
Aaron:
|
Yeah, but a lake can also have a
stream flowing off of it.
|
|
Cerim Potter:
|
The streams is flowing to the north
east. We're supposed to go east.
|
|
Aaron:
|
Let's follow the stream then.
|
|
Cerim Potter:
|
Agreed.
|
Brian:
|
The sun sets, and you camp, and it's
another half day until you see it, but then you finally do. The
lake is the largest body of water either of you have seen in your
lifetime.
|
Aaron:
|
Wow. What I imagined would look like a
small puddle besides this.
|
|
Cerim Potter:
|
That's... certainly a lake.
|
Brian:
|
the water looks alluring.
Almost...irresistably so. Roll disc MINUS passion
|
* Jannik würfelt: 1d20-1 => 20 - 1 = 19
* Jannik würfelt: 1d6-1 => 4 - 1 = 3
Brian:
|
Aaron has discovered that he is out of
fucks to give
|
* Adam rolls: 1d20-1 => 17 - 1 = 16
Brian:
|
And Cerim is fine.
|
Jannik:
|
Did we notice this "influence" on us?
|
Brian:
|
Yes. It's a very strong feeling,
unlike anything you've felt in a long time.
|
|
Aaron:
|
Did you ... did you feel that? There's
definitely something off about this lake.
|
|
Cerim Potter:
|
Yes, it's certainly unnatural.
|
|
Cerim Potter:
|
The way it pulls at the mind
|
|
Aaron:
|
The orc would've known that, right?
|
|
Aaron:
|
Maybe we've been tricked ...
|
|
Cerim Potter:
|
We've come too far to back out now.
|
|
Aaron:
|
Let's just be on guard for now. Maybe
he's already here and has an explanation.
|
Brian:
|
alright, yer at da lake. What do you
do now?
|
Brian:
|
There are two islands in the center,
btw, and several small rivers flowing into it
|
Cerim Potter: (( Anybody living on the islands? ))
Jannik:
|
Are there any boats at the coast?
|
Brian:
|
Not that you can see, although it does
look like something is on one of them.
|
|
Cerim Potter:
|
I thought there would be a town here
or something.
|
|
Cerim Potter:
|
I see something on the island...
|
|
Aaron:
|
What is it?
|
Brian:
|
It's so faint, almost a speck...
|
|
Cerim Potter:
|
It just look like a generic thing. You
know, it has all those qualities that things have.
|
|
Aaron:
|
...
|
|
Cerim Potter:
|
We'll have to get closer if you want
more information.
|
|
Cerim Potter:
|
Fancy a swim?
|
|
Aaron:
|
In the mind-eating lake? After you,
Mr. Potter.
|
|
Cerim Potter:
|
Fortune favors the bold.
|
Cerim Potter: (( I'm gonna make with the doggie
paddle. ))
Brian:
|
it's twelve hundred feet if you have
the sense to go to the narrowest point
|
Cerim Potter: (( Sounds good. ))
Brian:
|
Cool. We will roll for each hundred
feet. Below 10 no progress, below 5 you start to drown. -1 for
each check you've already done for being tired.
|
Brian:
|
and -1 per point of armor you have on,
and -2 more if you are carrying all your other stuff
|
|
Aaron:
|
You should probably take your gear
off, if you don't want to meet the fishes at the bottom of the
sea, Cerim.
|
|
Cerim Potter:
|
Right.
|
|
Cerim Potter:
|
Let's do this.
|
All the swim checks were redacted, and Cerim made it across by rule of cool and because the DC was total BS.
Brian:
|
On the island, you see an old wooden
structure and a fountain, spilling two pools on the ground.
|
Adam:
|
I will approach the structure
|
Brian:
|
So the secrets are actually kind of
important here. Which one of you wants to go first?
|
Brian:
|
Yes, Aaron has an adventure on the
shore.
|
Jannik:
|
let Cerim go first
|
Jannik is disconnected.
Brian:
|
alright, so you approach the structure
|
Brian:
|
It seems paradoxicly both
half-finished, and old. The wood has started to rot pretty bad.
|
Brian:
|
No signs of life here.
|
Adam:
|
the structure is a building?
|
Brian:
|
yeah. A small one.
|
Brian:
|
Nothing. There are less plants in here
because there's some of a roof that blocks the sun, but no floor
of any kind
|
Adam:
|
I'll check out the fountain next
|
Brian:
|
The fountain has two openings, each
pouring a liquid into pools on the ground. To the west is a
lighter green liquid, and above it there is an inscription that
reads "Passion". The other pours a dark purple, and reads "Virtue"
|
Brian:
|
The fountain itself is very plain, and
unmarked.
|
Brian:
|
But it looks very old, and is slightly
cracked.
|
Adam:
|
Is there anything else around of note?
Anything swordlike?
|
Brian:
|
Nothing that you can see, no.
|
Adam:
|
And no signs of intelligent life
anywhere...
|
Brian:
|
The place almost looks like an exibit
of a time long ago: utterly untouched since whatever this is was
set up.
|
|
Cerim Potter:
|
Whatever this is, it's beyond my
paygrade. Where's that orc? I thought there was supposed to be
some sort of clue here.
|
Brian:
|
Do you do anything else, or just wait
and think?
|
Adam:
|
I'm going to take a nap.
|
Brian:
|
Cool. Get out, I'm getting Jannik back
|
Adam is disconnected.
Jannik has connected.
Brian:
|
Alright, so as you wait on the safe
side of the shore, are you up to anything?
|
Jannik:
|
can you remove the owlbear? I think it
doesn't let me load it
|
Jannik:
|
I'm on a blackscreen
|
Brian:
|
alright, try to reconnect
|
Jannik:
|
And no, I'm not up to anything. Just
looking around to make sure nothing ambushes me.
|
Brian:
|
Eventually, you see Neek walking up
the coastline towards you.
|
|
Aaron:
|
Are you done picking flowers?
|
|
Neek:
|
Are you home yet?
|
|
Aaron:
|
Nope, still waiting for my friend.
|
|
Neek:
|
You really shouldn't be here. It's not
safe.
|
|
Aaron:
|
What do you mean?
|
|
Neek:
|
You've seen what the lake does.
|
|
Aaron:
|
True. I'll atleast have to wait for my
partner to come back though.
|
|
Aaron:
|
Also, what are you doing here? And why
are you following us?
|
|
Neek:
|
I'm from here.
|
|
Aaron:
|
What can you tell me about the sea?
|
|
Aaron:
|
lake*
|
|
Neek:
|
This is where Torg's rebellion took
place, and it's been restricted by Gorwood ever since. I assume
they told you not to go here?
|
Jannik:
|
Do I know of Torg?
|
Brian:
|
Yes, your informats told you pretty
much everything you know as a player
|
|
Aaron:
|
No, we weren't told any of what you
said.
|
|
Neek:
|
Did they tell you to come here?
|
Jannik:
|
can I make any check at all that lets
me know if I can trust that guy?
|
Jannik:
|
or do I have to go with gut feeling
|
Brian:
|
I wrote rules for this, one sec...
|
* Jannik würfelt: 1d20+5 => 5 + 5 = 10
Brian:
|
he doesn't seem shifty to you
|
Jannik:
|
should've maybe been a DM roll
|
|
Aaron:
|
Someone told us to go here, yes.
|
|
Neek:
|
Who?
|
|
Aaron:
|
Umrat.
|
|
Neek:
|
Never heard of him
|
|
Aaron:
|
Okay then.
|
|
Neek:
|
Do you really want to be upsetting
Gorwood? If Ico found out about this there could be consiquences.
|
|
Aaron:
|
You know Ico?
|
|
Neek:
|
I've...met him once.
|
Brian:
|
This time he seems suspicious
|
|
Aaron:
|
Alright then.
|
Jannik:
|
I'll just sit here, enjoy the view,
and wait for Cerim to come back
|
Jannik:
|
If Neek doesn't do anything fishy
|
Brian:
|
He stands around impatiantly, wishing
you weren't here.
|
Brian:
|
After about an hour, he stops leaning
on a tree and speaks again.
|
|
Neek:
|
There are patrols around this lake!
It's only a matter of time before they see us!
|
|
Aaron:
|
Why are YOU scared? Didn't you say you
live here?
|
|
Neek:
|
And I don't want to tell them I let
trespassers in and didn't kill them!
|
|
Aaron:
|
Then why don't you kill me?
|
|
Neek:
|
I've heard of what war is like. You're
on some kind of mission from the Elf King, right?
|
|
Aaron:
|
Why do you want to know?
|
|
Neek:
|
And if I were to kill the men on that
secret mission, what do you think the king might do in response?
|
|
Aaron:
|
Suppose, I was on a secret mission and
suppose the king heard that an orc killed me, he might take that
as a hint towards the orcs behind behind all this.
|
|
Aaron:
|
And start a war.
|
|
Neek:
|
Exactly. Maybe everyone else in the
world wants us to kill each other just as the next wave of goblins
is due, but not me.
|
Jannik:
|
do I think he's serious about this?
|
Brian:
|
He doesn't show any signs of lieing on
his face, but you are allowed to guess to his true thoughts
however you wish.
|
|
Aaron:
|
Then tell me when the patrol is coming
our way and hide me somewhere. But I can't go now.
|
|
Neek:
|
They will see us before we see them.
|
|
Neek:
|
Look, if you want to die here, I can't
stop you. But remember the fool of a man you're sending father
death.
|
Jannik:
|
I'll hide in a bush or something
|
Brian:
|
Roll wis+disc to keep an eye out
|
Adam has connected.
* Jannik würfelt: 1d20+5 => 19 + 5 = 24
Brian:
|
Alright, when you wake up, what do you
do?
|
Brian:
|
as you return, you notice that Aaron
is nowhere to be found
|
Brian:
|
your stuff is untouched
|
Adam:
|
okay. I'll get dressed
|
Adam:
|
and look for signs of a struggle
|
Jannik:
|
as he is setting up camp, I approach
him from the bush and just sit down behind him and watch him
setting up camp until he notices me
|
Brian:
|
Adam, roll a senpai check
|
* Adam rolls: 1d20 => 19
Brian:
|
You notice Aaron rustling the crap out
of a bush as he steps out of it
|
|
Cerim Potter:
|
Oh. There you are.
|
|
Aaron:
|
*greets him by holding up one hand* Yo.
|
|
Cerim Potter:
|
There was nothing over there but some
old shack and a little fountain.
|
|
Aaron:
|
Hmm ... Well, I just met our little
orc friend Neek a while ago. He told us to look out for an orc
patrol of Gorwood and that they would "see us before we see them".
And apparently he knows that we are on a secret mission of the
elven king and he supposedly wants to help us because he doesn't
want a war to happen.
|
|
Cerim Potter:
|
Did he say anything about the swords?
|
|
Aaron:
|
Nope, he didn't say more than that.
|
|
Cerim Potter:
|
How did he say he was going to help us?
|
|
Aaron:
|
Well, he didn't exactly say it that
way, but he said he doesn't want to be caught letting trespassers
go here without killing them and he refused to kill us. Oh, did I
already mention that this area has something to do with Torg and
that it has been closed to the outside by Gorwood?
|
|
Cerim Potter:
|
Who's Torg?
|
|
Aaron:
|
Someone from Gorwood, supposedly an
orc, who became some sort of hero and a god to some. He mostly
stands for freedom. That's pretty much all I heard of him, besides
some rumours.
|
|
Cerim Potter:
|
Orcs and their folktales. So what's
our next move? Seems like this lake is nothing but a dead end.
|
|
Aaron:
|
You don't want to wait for Umrat?
|
Cerim Potter: (( is that the guy who helped us
escape? ))
|
Cerim Potter:
|
Yes, that might be worth doing. I was
just working on setting up camp here.
|
|
Aaron:
|
I'll help you with that.
|
Jannik:
|
can we maybe use the environment to
our advantage? Like, have the camp between bushes so it's more
difficult to spot?
|
Brian:
|
sure. Roll dex+int to sneakily hide
the camp
|
* Jannik würfelt: 1d20+4 => 4 + 4 = 8
* Adam rolls: 1d20+1 => 4 + 1 = 5
Jannik:
|
also, when do I get to heal more dmg?
|
Brian:
|
Ohh crap, that's every day.
|
Jannik:
|
it's every day, bro
|
* Jannik würfelt: 1d20-3 => 4 - 3 = 1
Brian:
|
alright, pick one point of your
physical damage that is now a drain
|
Jannik:
|
drain or permanent damage?
|
Brian:
|
permanent drain. It doesn't come back
when you sleep
|
Brian:
|
In NeRP terminology, damage is defined
by being healible
|
Brian:
|
and once you done that, go ahead and
roll for the next day, since it's been like a week
|
* Jannik würfelt: 1d20-3 => 9 - 3 = 6
Brian:
|
keep in mind you have have had healing
light this whole time too if you want to try that
|
Jannik:
|
I don't, Cerim maybe does
|
Cerim Potter: (( I do ))
Cerim Potter: (( are you injured? ))
Cerim Potter: (( lemme see... ))
Cerim Potter: (( what's your empathy bonus? ))
Cerim Potter: (( so that'll take 3 casts ))
Cerim Potter: (( if I had been doing those, you'd
be up to full now ))
Brian:
|
...if you pass tests of faith
|
* Adam rolls: 1d20+6 => 19 + 6 = 25
* Adam rolls: 1d20+6 => 20 + 6 = 26
* Adam rolls: 1d20+6 => 4 + 6 = 10
Brian:
|
jsut passed the last one
|
Brian:
|
so your good. You still had prayers
when you guys broke out, right?
|
Cerim Potter: (( I did. ))
Brian:
|
ok, then undo that drain
|
Brian:
|
you are just fully healed
|
Jannik:
|
doesn't really help, because I still
have another drain from before and I'm at an odd number now :P
|
Brian:
|
well, maybe if you buy it with XP...
|
Adam:
|
Speaking of XP, this seems like a good
stopping point
|
Jannik:
|
I'd be good to go for more, but sure
|
Adam:
|
Some of us have our educations to
worry about
|
Brian:
|
I'm going to give Aaron 5 and Cerim 5.
Nobody did that much.
|
Brian:
|
But I swear to God you guys are close
to advancing the plot...
|
Jannik:
|
I have a feeling we skipped out on 10
plot hooks today
|
Brian:
|
I think you missed just 3
|